About Me
I'm a versatile and technically driven games design programmer with a solid foundation in computer science and hands-on experience in both game development and server-side infrastructure.
Background
I'm skilled in gameplay mechanics, system design, and working with Roblox Studio and Unreal Engine. I leverage my knowledge of algorithms, data structures, and software architecture to bring immersive game experiences to life.
I'm constantly expanding my knowledge of programming languages and staying current with the latest game development technologies. I'm also comfortable working with Ubuntu/Linux environments, server hosting, and basic DevOps practices to support online and multiplayer game features.
My technical foundation in computer science combined with practical game development experience allows me to tackle complex challenges in creating engaging, performant, and scalable game systems.
Experience
Games Design Programmer
2024 — PresentIndependent
Developing gameplay mechanics and systems for various game projects. Working with Roblox Studio and Unreal Engine to create immersive experiences. Implementing server-side infrastructure for multiplayer features.
Game Developer
2022 — 2024Various Projects
Built and maintained game systems focusing on gameplay mechanics and performance optimization. Collaborated with designers to implement engaging player experiences and multiplayer functionality.
Junior Developer
2020 — 2022Learning & Development
Studied computer science fundamentals and began working on game development projects. Learned server hosting, Linux environments, and DevOps practices for game infrastructure.