About Me
I'm a technically driven games design programmer with a foundation in computer science and experience in both game development and server-side infrastructure.
Background
I'm skilled in gameplay mechanics, system design, and working with Roblox Studio and Unreal Engine. I am knowledgeable of algorithms, data structures, and software architecture to bring immersive game experiences to life.
I'm increasing my knowledge of programming languages and staying up to date with the latest game development technologies. I'm also comfortable with Ubuntu/Linux environments, server hosting, and basic DevOps practices to support online and multiplayer game features.
My technical foundation in computer science combined with practical game development experience allows me to solve complex challenges in creating engaging game systems.
Experience
Games Design Programmer
2024 — PresentIndependent
Developing gameplay mechanics and systems for various game projects. Working in Roblox Studio and Unreal Engine with Blender to create immersive experiences. Implementing server-side infrastructure for multiplayer features.
Game Developer
2022 — 2024Various Projects
Built and maintained game systems focusing on gameplay mechanics and performance optimization. Collaborated with designers to implement engaging player experiences and multiplayer functionality.
Junior Developer
2020 — 2022Learning & Development
Studied computer science fundamentals and began working on game development projects. Learned server hosting, Linux environments, and DevOps practices for game infrastructure.